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7 days to die overhaul
7 days to die overhaul







7 days to die overhaul

πŸ“Œ Seeds can now be planted anywhere there is soil! πŸ“Œ Metal spike traps health max to 10000 while Wood Spikes set to 5000 πŸ“Œ Electronic Relay, Switch and Generator damage set to 10000 πŸ“Œ Stainless Steel Block damage to 30000, Concrete to 10000

7 days to die overhaul

πŸ“Œ Destroyed Loot respawn (Cars, Trees, Boulders, Trash Pile and Bird Nest) πŸ“Œ Bear, Coyote, Snake, Rabbit and Chicken resized and speed balanced πŸ“Œ New Gas, Oil and Battery bio alternative sources πŸ“Œ Better walk, running and swimming speed for Player πŸ“Œ Vanilla vehicle handling changes for minibike, bicycle, 4x4, gyrocopter πŸ“Œ Explosive weapons like Rockets, Grenades, Bombs and Dynamite nerfed block damage πŸ“Œ New Drink Types - Doc Preppers, Gator Aid, Calamansi Juice, Herbal Pro and more! πŸ“Œ New Food Types - Canned Goods, Spices, Cheese, Desserts, Dairies πŸ“Œ New Zombie Bosses - Kamikaze Jack, Goat Crawler and Hammer Punk πŸ“Œ New Goods and Items - Sugar, Milk, Dextrose, Animal Liver and Intestines πŸ“Œ New Recipes - Salts, Bio Diesel, Bio Oil and Bio Battery, Dyes and a lot more! πŸ“Œ New Vehicles - Toilet Blimp and Mini Bike Punk πŸ“Œ New Startup Supplies - Survival bags will provide quests, books, manuals and boxes to open Apparel Supplies, Mastery Supplies and Profession Supplies πŸ“Œ Changed stacks 99999 for most items, 1000 for weapons, 300 for food and more πŸ“Œ Quiet and effective chainsaw, auger and auto-turrets πŸ“Œ Better chainsaw and auger block damage

7 days to die overhaul

πŸ“Œ Better guns weapon damage and ammo limits πŸ“Œ Better and reliable melee weapon damage and headshot percentage πŸ“Œ Redesigned AI - AI groups, horde and AI biome spawns πŸ“Œ All new separate UI and Icon mod (more RPG like style)









7 days to die overhaul